The Complete AI & Machine Learning Curriculum for Kids (Ages 5–10)

A free, parent-led journey through artificial intelligence — from sorting socks to training neural networks. 60 phases, 360 lessons and 60 hands-on projects across three age-banded courses. Here is everything your child will learn.

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Ages 5–6

Little Explorers — AI for Kids Ages 5–6

120 play-first lessons across 20 phases — from 'what is smart?' all the way to training real AI models, almost entirely screen-free.

At this age children learn through play, stories and repetition, so every lesson is a 10–15 minute game you lead, with the exact words to say. Sessions work best 2–3 times a week; one phase takes about two to three weeks. Don't chase speed — chase giggles and 'again!'. Re-playing an old lesson counts as progress too. The course is long on purpose: it's one to two years of gentle companionship, growing with your child.

Start the Little Explorers course →

Phase 1: What does 'smart' mean?

Your child discovers that smart isn't knowing everything — smart is being able to learn. And some special machines can learn too.

  • People learn, toys don't
  • Learning needs practice
  • Meet a learning machine
  • Robot Mummy / Robot Daddy
  • Brains and computer brains
  • The learning-machine hunt
  • Project: Project: Train-a-Grown-Up Week

Phase 2: Sorting & groups

Classification — putting things into the right group — is the first job of real AI systems. Your child becomes a sorting expert with toys, snacks and socks.

  • The big sort
  • Two-box machines
  • Tricky ones
  • Sort with your eyes closed
  • Sorting by two things at once
  • The sorting relay
  • Project: Project: The Sock Sorting Machine

Phase 3: Patterns everywhere

Pattern-spotting is the muscle every learning machine flexes. Your child trains it on shapes, sounds, days and stories until patterns jump out of the world by themselves.

  • What comes next?
  • Pattern detective at home
  • Sound and clap patterns
  • Fortune teller: patterns in our day
  • When predictions go wrong
  • Story patterns
  • Project: Project: My Pattern Book

Phase 4: Predictions & good guesses

From spotting patterns to using them: your child learns to make predictions, attach confidence to them, and update guesses when new clues arrive — the thinking style of every forecasting machine.

  • Guess the gift
  • How sure are you?
  • The weather guesser
  • Predict the people you love
  • Changing your mind is smart
  • The prediction carnival
  • Project: Project: The Family Prediction Tournament

Phase 5: Robot eyes: how machines see

Cameras grab dots; learning machines work out what the dots mean. Your child takes apart 'machine seeing' with zoomed photos, pixel art and peek-a-boo experiments.

  • Eyes vs cameras
  • Make a picture from squares
  • What makes a cat a cat?
  • Peek-a-boo for robots
  • Tricky light
  • Robot eye test
  • Project: Project: The Pixel Portrait Gallery

Phase 6: Robot ears & robot touch

Microphones turn sound into guesses; sensors turn the world into numbers. Your child explores machine hearing and touch — and the senses machines simply don't have.

  • Ears vs microphones
  • Sound detective
  • The talking game (speech to action)
  • Robot touch and other sensors
  • Senses machines don't have
  • Build a five-senses robot map
  • Project: Project: Build 'Beep', the cardboard robot

Phase 7: Giving instructions (little algorithms)

Before machines learned, they obeyed. Your child discovers what instructions really are: exact, ordered steps — and that computers follow them with zero imagination.

  • The jam sandwich robot
  • Order matters
  • The treasure-hunt program
  • Loops: do it again and again
  • If this, then that
  • When rules run out
  • Project: Project: The Family Instruction Book

Phase 8: Learning from examples (training!)

The heart of the course: machines learn the un-writable by seeing many examples. Your child runs trainings, discovers why more and varied examples win, and meets the train-then-test rhythm.

  • The example game
  • More examples, better learning
  • Bad examples make bad learners
  • All kinds of examples
  • Train, then test
  • You are the trainer
  • Project: Project: The Training Academy

Phase 9: Learning from mistakes (rewards & tries)

A second way machines learn: not from labelled examples, but from trying, failing, and chasing rewards — the warm-cold game that trains game-playing AI and robots.

  • Warmer, colder
  • The reward game
  • Try, fail, try different
  • Practice makes patterns
  • Two ways to learn
  • Coach a clumsy robot
  • Project: Project: The Backyard Robot Olympics

Phase 10: Data all around us

Examples, feedback, sensor numbers — it's all data. Your child learns to collect it, picture it, and read its stories: the first full lap of the data-science loop, in crayon.

  • What is data?
  • The great count
  • Picture the numbers
  • Ask the data a question
  • Machines eat data
  • My data day
  • Project: Project: The Family Data Museum

Phase 11: Labels & names

A label is the answer glued to an example — and labelling is teaching. Your child becomes a careful labeller and learns why sloppy names make confused machines.

  • Naming is teaching
  • The label factory
  • Wrong labels, wrong world
  • Hard to label
  • The label rule book
  • The labelling party
  • Project: Project: The House Museum of Labels

Phase 12: Memory machines

Machines remember differently from people: exactly, hugely, and only what's saved. Your child explores storing, finding and forgetting — and who decides what gets remembered.

  • Where machines keep things
  • Finding fast
  • When the box is full
  • Exact memory, fuzzy memory
  • Does the machine remember me?
  • Forgetting on purpose
  • Project: Project: The Family Memory Library

Phase 13: Talking machines

Machines that finish sentences can chat, rhyme and answer — without understanding or feeling any of it. Your child learns to enjoy talking machines and see straight through them.

  • The sentence-finishing machine
  • The clever parrot
  • Ask it anything?
  • When the machine makes things up
  • Kind to machines?
  • Our talking-machine rules
  • Project: Project: Polly's Question Show

Phase 14: Machines that make things

Some machines don't just sort and answer — they MAKE: pictures, rhymes, stories. Your child discovers where machine creativity comes from (remixed patterns) and where human creativity stays ahead (the idea, the choice, the why).

  • Where do new pictures come from?
  • Be the making machine
  • The style copier
  • Whose picture is it?
  • The idea is yours
  • Made-up music and rhymes
  • Project: Project: The Remix Art Show

Phase 15: Robots that move

A robot is a machine that senses, decides and ACTS in the world. Your child runs the sense-think-act loop in their own body — and discovers why the easiest human things are the hardest robot things.

  • Sense, think, act
  • Bump and turn
  • Why robots fall over
  • Robot hands
  • Robots at work
  • Design your robot
  • Project: Project: The Human Robot Show

Phase 16: When machines get it wrong

Machines fail — confidently, strangely, fixably. Your child learns to laugh at machine mistakes, diagnose their causes, and prescribe the cure: better teaching.

  • Everyone makes mistakes — machines too
  • The funny fails collection
  • Why did it fail?
  • The 'not sure' superpower
  • Whose job is checking?
  • Fixing by teaching
  • Project: Project: The Machine Hospital

Phase 17: Fair and kind machines

Machines should work for EVERYONE — and data about people deserves asking first. Your child meets fairness, bias and consent at the height of a five-year-old's fierce sense of justice.

  • That's not fair!
  • The cookie machine
  • The everyone test
  • Asking first
  • Sharing kindly
  • The kind machine rules
  • Project: Project: The Fairness Fix-It Crew

Phase 18: Real or pretend?

Machines can now make pictures and voices that look and sound real. Your child builds the gentlest, sturdiest defence: a calm checking habit — not fear, not gullibility, but the question.

  • Pictures can pretend
  • Voices can pretend too
  • Stories, jokes and tricks
  • Check with a grown-up
  • The careful believer
  • Real-or-pretend in the wild
  • Project: Project: The Real-or-Pretend Game Show

Phase 19: AI helpers in our world

A grand tour of where learning machines actually help — homes, hospitals, farms, roads — and the people behind every one of them. The course's worldview lesson: helpers, built and checked by humans, working FOR us.

  • Helpers hiding at home
  • Helpers that keep us healthy
  • Helpers on farms and in shops
  • Helpers on the road
  • The people behind the machines
  • Helper or boss?
  • Project: Project: The Neighbourhood AI Safari

Phase 20: My first real AI — graduation

Everything converges: your child trains, tests, breaks and fixes a REAL machine-learning model with Teachable Machine — then graduates as a Little Explorer who has personally done what most adults never will.

  • The grand revision quiz
  • Meet the real training machine
  • Training day
  • Test it fairly, break it joyfully
  • Fix it by teaching
  • Rehearsal for the show
  • Project: Graduation: The Toy Recogniser Show & Diploma Ceremony
Ages 7–8

Junior Builders — AI for Kids Ages 7–8

120 lessons across 20 phases — real vocabulary (data, features, training, bias), a lab notebook, hands-on experiments, and AI your child trains, tests and improves alone.

Seven- and eight-year-olds can read simple text, follow multi-step instructions, and love being treated as scientists. Lessons run 15–25 minutes; read them together at first, then let your child lead while you assist, fetch props and ask 'why do you think that happened?'. Start a cheap notebook as the AI Lab Notebook — writing things down roughly doubles retention and becomes a keepsake. Computer lessons use free tools (Teachable Machine, Google Sheets) with no child account; you supervise and control any uploads. The course is long on purpose: a year-plus of real apprenticeship that grows with your child.

Start the Junior Builders course →

Phase 1: Rules vs learning

The single most important distinction in computing: ordinary programs follow rules people wrote, while machine-learning programs write their own rules from examples. Your child learns to tell them apart on sight.

  • Be a computer for ten minutes
  • Some problems have no rules
  • Spot the learner
  • The instruction language
  • Why learning beats rules (sometimes)
  • The two-machine demonstration
  • Project: Project: The Rule-Bot vs Learn-Bot Challenge

Phase 2: Be the algorithm

An algorithm is a precise recipe that always finishes. Your child writes, runs and debugs real algorithms by hand — and discovers that a clever algorithm beats raw effort.

  • What makes a recipe an algorithm
  • The sorting race
  • The guessing-game algorithm
  • Debugging detective
  • Algorithms with choices
  • Human computer relay
  • Project: Project: The Algorithm Olympics

Phase 3: What is data?

Data is recorded facts — the food every learning machine eats. Your child learns what counts as data, collects it deliberately, and starts the lab notebook habit that defines a data scientist.

  • Data is everywhere
  • The survey
  • Tables: rows and columns
  • Good data, bad data
  • Counting and comparing
  • The lab notebook
  • Project: Project: The Family Data Study

Phase 4: Collecting & labelling datasets

Supervised learning needs labelled examples — data with the answers attached. Your child builds real labelled datasets and discovers why careful, consistent labels make or break a machine.

  • Labels: the answers attached
  • Build a labelled dataset
  • When labels disagree
  • How much data is enough?
  • Cleaning the data
  • The dataset card
  • Project: Project: The Custom Dataset Build

Phase 5: Features: what the machine looks at

A feature is a measurable property a machine uses to decide. Choosing good features is half of machine learning — and your child learns to find the features that separate one thing from another.

  • What is a feature?
  • Good features separate things
  • Features in numbers
  • Too many, too few
  • Hidden features
  • Feature detective challenge
  • Project: Project: The Great Sorting Machine Design

Phase 6: Training & testing

Your child trains a real machine-learning model in the browser — and learns the golden rule that protects all of machine learning: never test on what you trained on.

  • Meet Teachable Machine
  • Train your first model
  • The golden rule of testing
  • Reading the scores
  • Improving the model
  • Train an ears model
  • Project: Project: The Pet Detector (or Toy Detector)

Phase 7: Computers that see

Vision models turn pictures into predictions. Your child opens up machine seeing — pixels, features, layers — and discovers exactly where and why it breaks.

  • Pictures are numbers
  • From dots to features
  • Why vision breaks
  • Fooling the model
  • Vision in the world
  • Design a vision system
  • Project: Project: The Vision Lab Report

Phase 8: Computers that hear & speak

Audio models turn sound into meaning and back. Your child explores the speech pipeline — sound to words to action — and discovers why talking to machines is harder than it looks.

  • Sound is a wave of numbers
  • Recognising sounds
  • From sound to words
  • The speech pipeline
  • Why machines mishear
  • Design a voice helper
  • Project: Project: The Family Voice Assistant (acted & designed)

Phase 9: Kinds of learning

Machines learn in three great ways: from labelled examples, from unlabelled data, and from rewards. Your child maps the three families and learns to recognise which is which.

  • Learning with answers (supervised)
  • Learning without answers (unsupervised)
  • Learning from rewards (reinforcement)
  • Which kind is it?
  • The right tool for the job
  • Build one of each
  • Project: Project: The Three Learners Exhibition

Phase 10: Prediction machines

Many AI systems are really prediction machines: they spot patterns in past data to guess what's next. Your child learns how machines forecast, and where forecasts go right and wrong.

  • Predicting from patterns
  • The trend line
  • More clues, better predictions
  • When predictions fail
  • Predicting people
  • Build a predictor
  • Project: Project: The Family Forecaster

Phase 11: Clustering: finding hidden groups

Sometimes data has no labels and the machine must discover the groups itself. Your child learns unsupervised clustering by hand — finding the natural categories no one named.

  • Groups nobody named
  • Many ways to group
  • How close is close?
  • How many groups?
  • Spotting the odd one out
  • Cluster a real dataset
  • Project: Project: The Discovery Study

Phase 12: Decision trees you can draw

A decision tree is a real machine-learning model simple enough to build by hand: a flowchart of yes/no questions ending in answers. Your child builds, tests and improves their own.

  • The question tree
  • Good questions split well
  • Building it from data
  • Testing the tree
  • Trees vs other models
  • The expert system
  • Project: Project: The Recommendation Tree

Phase 13: When AI gets it wrong

Every model fails. Your child becomes an error analyst — diagnosing why models go wrong, distinguishing data problems from model problems, and prescribing the right fix.

  • Rubbish in, rubbish out
  • Data problem or model problem?
  • The confusion detective
  • Confidently wrong
  • The fix-it loop
  • The error report
  • Project: Project: The Model Hospital

Phase 14: Fairness & bias

AI that learns from biased data treats people unfairly — and it can hurt real people. Your child learns to spot bias, understand where it comes from, and run a real fairness audit.

  • When the data leaves people out
  • Where bias comes from
  • The everyone test
  • Fixing unfairness
  • Who decides what's fair?
  • The fairness charter
  • Project: Project: The Fairness Audit

Phase 15: Chatbots & language machines

Language models predict the next word — and that single trick, at huge scale, produces machines that seem to talk. Your child builds chatbots by hand and learns how the big ones really work.

  • The next-word machine
  • Build a paper chatbot
  • Context changes everything
  • Fluent isn't the same as true
  • What it knows and doesn't
  • Using language machines wisely
  • Project: Project: The Chatbot Investigation

Phase 16: Generative AI

Some AI doesn't sort or predict labels — it MAKES new things: pictures, text, music. Your child learns how generation works (remixing learned patterns) and the questions it raises.

  • Machines that make
  • Be the generator
  • Style and the how
  • Whose work is inside?
  • Real or generated?
  • Generative AI for good
  • Project: Project: The Generation Exhibition

Phase 17: AI safety & trust

How much should we trust a machine, and how do we use AI safely? Your child builds a calibrated trust-meter, learns verification and privacy habits, and writes a personal AI safety code.

  • The trust-o-meter
  • Verify what matters
  • Keeping yourself private
  • When machines decide about people
  • Being kind in an AI world
  • My AI safety code
  • Project: Project: The Family AI Safety Guide

Phase 18: AI around town

A field guide to where AI actually lives in the world — and the people who build, train and check every system. Your child connects everything learned to real applications and real jobs.

  • AI in one ordinary day
  • AI that keeps us healthy
  • AI that moves the world
  • AI in science and discovery
  • The people who build AI
  • AI's big questions
  • Project: Project: The AI Field Guide

Phase 19: Plan like an engineer

Engineers don't start by building — they plan: define the problem, the data, the test, the risks. Your child learns the discipline that turns a vague idea into a buildable project, preparing for the capstone.

  • Start with the problem
  • Plan the data
  • Plan the test
  • What could go wrong?
  • The project proposal
  • Build small, test often
  • Project: Project: The Capstone Proposal

Phase 20: Build it — the AI Science Fair

Everything converges: your child executes their proposal — building, testing, and improving a real AI project — then presents it at a science fair, graduating as a Junior Builder.

  • Set up the build
  • Build and grow
  • Test it properly
  • Improve it
  • Prepare the presentation
  • Reflect on the journey
  • Project: Graduation: The AI Science Fair
Ages 9–10

Young Creators — AI for Kids Ages 9–10

120 lessons across 20 phases — under the hood at last: algorithms, neural networks, language and generative AI, ethics and an engineering capstone with a real Demo Day.

Nine- and ten-year-olds can read independently, reason abstractly, and use a computer with supervision — so here the child reads the lessons themselves and you become a discussion partner and safety net (you control all accounts and uploads; Teachable Machine, Scratch and Google Sheets need no child account). Sessions run 25–40 minutes. This course genuinely opens the box: real algorithms, the training loop, how neural networks and language models actually work, AI ethics, and a multi-session capstone. Keep the lab-notebook habit; by the capstone it becomes a real project journal. The depth is real — many university students would find this a solid foundation.

Start the Young Creators course →

Phase 1: Algorithms, precisely

An algorithm is a precise, finite procedure that solves a problem. Your child learns to define, analyse and compare algorithms — and discovers that cleverness, not effort, is what makes a procedure fast.

  • What an algorithm really is
  • Measuring efficiency
  • The power of halving
  • Two ways to get an algorithm
  • Inside the training loop
  • Algorithms all around
  • Project: Project: The Algorithm Olympics & Analysis

Phase 2: Programming meets machine learning

Your child writes real code in Scratch, then sees the deep contrast: code is rules a human wrote, while machine learning produces behaviour the computer derived from data. Two ways to make a computer act.

  • Hello, Scratch
  • Code is rules you wrote
  • ML is behaviour from data
  • When to code, when to learn
  • Build a real Scratch project
  • Code that uses a model
  • Project: Project: The Two-Ways Showcase

Phase 3: Data science I: spreadsheets

Spreadsheets are the data scientist's first real tool. Your child learns to structure, sort, filter and question data in a spreadsheet — turning rows and columns into answers.

  • The spreadsheet: rows and columns
  • Sorting and filtering
  • Counting and calculating
  • Features and the data map
  • Real datasets
  • The data question cycle
  • Project: Project: The Real Data Investigation

Phase 4: Data science II: charts & honesty

Charts make data speak — or lie. Your child learns to visualise data well, spot outliers and trends, and recognise the tricks that make honest-looking charts deceive.

  • Charts that show the truth
  • Outliers and what they mean
  • Finding the trend
  • How charts lie
  • Statistics that mislead
  • Tell an honest data story
  • Project: Project: The Data Journalism Report

Phase 5: Probability & uncertainty

AI lives in uncertainty — it deals in probabilities, not certainties. Your child learns to reason about chance, express confidence as numbers, and judge whether confidence is well-calibrated.

  • The language of chance
  • Combining chances
  • Updating with evidence
  • AI's confidence numbers
  • When confidence is wrong
  • Reasoning under uncertainty
  • Project: Project: The Uncertainty Investigation

Phase 6: Classification by hand

Your child builds two real classifiers — nearest-neighbour and decision trees — entirely by hand, understanding exactly how each decides. Real models, fully transparent, no magic.

  • Nearest neighbour: judge by company
  • Decision trees: twenty questions
  • Building a tree from data
  • Testing and overfitting
  • Comparing classifiers
  • What models can't do
  • Project: Project: The Classifier Workshop

Phase 7: The training loop

How does learning actually happen? Through a loop: predict, measure the error, adjust to reduce it, repeat. Your child runs this loop in detail and understands the engine inside every learning machine.

  • Learning as reducing error
  • Loss: measuring wrongness
  • Adjusting in the right direction
  • Learning rate: how big a step
  • When training goes wrong
  • The whole loop, end to end
  • Project: Project: The Learning Loop Simulator

Phase 8: Neural networks I

Neural networks are layers of simple deciders with adjustable connections. Your child builds the pieces — neurons, weights, layers — and acts out how a network computes, demystifying deep learning.

  • The artificial neuron
  • Weights are the knowledge
  • Layers: neurons working together
  • How a network computes
  • Training the network
  • Why neural networks are powerful
  • Project: Project: The Human Neural Network

Phase 9: Neural networks II: deep learning

Deep networks with many layers learn rich features — from edges to objects, from sounds to words. Your child explores what layers actually learn and why depth unlocked modern AI.

  • Why go deep?
  • What vision layers learn
  • The same idea, every sense
  • Data and compute: the fuel
  • The black box problem
  • Deep learning in the world
  • Project: Project: The Deep Learning Explainer

Phase 10: Language AI I: how it works

Language models predict the next word — and that, at vast scale, produces machines that write and converse. Your child learns how they really work, from words-as-numbers to next-word prediction.

  • Words as numbers
  • Next-word prediction
  • Learning from oceans of text
  • Context: reading the whole conversation
  • Does it understand?
  • Why fluent isn't true
  • Project: Project: The Language Model Explainer

Phase 11: Language AI II: using it wisely

Knowing how language models work, your child learns to use them well — prompting effectively, verifying outputs, protecting privacy, and keeping a clear head about a tool that talks.

  • Prompting: asking well
  • Verifying what it tells you
  • Privacy and language models
  • A tool, not a person
  • What it's good and bad for
  • My language AI guide
  • Project: Project: The Language AI User's Manual

Phase 12: Generative AI

Generative AI creates new images, text, music and more. Your child learns how generation works, explores deepfakes and discernment, and engages the genuine questions of creativity, credit and consent.

  • How machines generate
  • The creativity question
  • Deepfakes and discernment
  • Whose work trained it?
  • Using generative AI well
  • Generative AI showcase
  • Project: Project: The Generative AI Investigation

Phase 13: Reinforcement learning

Some AI learns by doing — trying actions, getting rewards, and improving through experience. Your child learns how reinforcement learning works, why self-play produces superhuman game AI, and where it fits.

  • Learning by reward
  • Designing the reward
  • Explore or exploit?
  • Self-play: getting superhuman
  • Why the real world is harder
  • Where reward-learning fits
  • Project: Project: The Reward Learner

Phase 14: Robotics

Robots join AI to the physical world through a sense-think-act loop. Your child learns why the physical world is AI's hardest arena, and what it takes for a machine to act in reality.

  • Sense, think, act
  • Why sensing is hard
  • Why acting is hard
  • Robots that learn
  • Robots among people
  • Design a robot
  • Project: Project: The Robot Design Lab

Phase 15: AI history

AI has a rich history of people, ideas, breakthroughs, and disappointments. Your child learns the story — from Turing's question to today's systems — and sees that AI was built by humans making choices.

  • Turing's question
  • Big dreams, hard reality
  • Two ways to build a mind
  • The breakthroughs
  • AI is made by people
  • Where might it go?
  • Project: Project: The AI Story

Phase 16: Ethics I: fairness & justice

AI makes decisions affecting real people at vast scale — so fairness becomes a matter of justice. Your child learns how bias scales, how to audit for it, and why fairness is a human-values question.

  • Bias at scale
  • Where injustice enters
  • Auditing for fairness
  • Fixing and preventing
  • Who decides what's fair?
  • A justice charter for AI
  • Project: Project: The Algorithmic Justice Report

Phase 17: Ethics II: safety & alignment

Powerful AI must be safe and aligned — doing what we actually want, not just what we literally said. Your child learns privacy, safety, the alignment problem, and writes a family AI code.

  • The alignment problem
  • Privacy in an AI world
  • Keeping powerful AI safe
  • Honesty, deception, and trust
  • Who's responsible?
  • The family AI code
  • Project: Project: The AI Safety & Ethics Guide

Phase 18: AI careers & how it's made

AI is built by many kinds of people doing many kinds of work. Your child learns the real roles, the process of making AI, and discovers that they've already practised much of the actual work.

  • The many jobs in AI
  • You've done the work
  • How AI gets made
  • What makes good AI work
  • Learning more, going further
  • Imagine your AI future
  • Project: Project: The AI Maker's Guide

Phase 19: Capstone planning

Before building, an engineer plans. Your child writes a real proposal for their capstone AI project — defining the problem, data, method, evaluation, ethics, and milestones — and defends it to a sponsor.

  • Choosing a worthy problem
  • Planning the data
  • Planning method and evaluation
  • Planning for ethics and safety
  • The proposal and milestones
  • Defending the proposal
  • Project: Project: The Capstone Proposal

Phase 20: Capstone build & Demo Day

Everything converges: your child builds, tests, and improves their capstone AI project from their proposal, then presents it at Demo Day — graduating as a Young Creator with a genuine foundation in AI.

  • Set up and build small
  • Build and grow
  • Test it properly
  • Improve it
  • Prepare for Demo Day
  • Demo Day & graduation
  • Project: Graduation: Demo Day